Remnants of the End: Korean First-Clear Rewards and Achievements
Raid Guides

Remnants of the End: Korean First-Clear Rewards and Achievements

URITRIP·August 27, 2026

Ended Korean event guide · About these guides

The Korean event described here as Remnants of the End revisited past bosses in four-player parties. It used stage first clears and achievements rather than ordinary weekly raid reward counts. Its August 26–October 21, 2026 participation window has ended; this is not a current North American event invitation.

Normal and Hard had different item-level requirements. First-clear rewards were per character, while achievement rewards were per roster. Hard credited matching Normal clears and achievements, making the order relevant during the event.

Historical entry requirements

Archived Korean Remnants of the End stages and clear rewards

The event used four-player parties and two difficulties.

Difficulty Required item level Main reward goal
Normal 1730 or higher First clears and the Normal achievement track
Hard 1770 or higher First-clear rewards including unclaimed Normal credit, plus Hard-specific milestones

Its dedicated minimap button opened the event UI for matchmaking, Party Finder, and entry. It did not share ordinary endgame gold-earning counts. Those entry options applied during the closed Korean event window.

Six stages and bosses

Normal and Hard roster achievement reward tracks

Stages opened sequentially. From stage 2 onward, the preceding stage needed to be cleared first. The names below are descriptive English renderings of Korean stage titles rather than a verified Western event naming scheme.

Stage Stage description Boss
Stage 1 Guardian of the Sanctuary Sky Watcher
Stage 2 Whisper of Desire Nightmare Morphe
Stage 3 Knight Who Witnessed the Nightmare Prokel
Stage 4 Moonlight That Cuts Reality Ashtarote
Stage 5 Raging Inferno Firehorn
Stage 6 Bearer of Eternity Lauriel

Stage records were per character and did not reset weekly. Earlier stages remained available for catch-up during the event, so missing an opening week did not permanently forfeit that stage. All participation ended with the event.

Combat rules

Unlimited entries and repeat attempts

Attempts were unlimited, including replaying cleared stages and stopping or restarting combat. A missed achievement could be attempted again, but first-clear rewards did not become repeatable.

No enrage and reduced wipe pressure

Bosses did not enrage, and all party members dying did not immediately end the encounter. Revivals had no separate currency cost or numerical limit.

Failing to revive within the allowed waiting period could remove a character from the instance. The event also had combat-participation rules, so unlimited revivals did not permit AFK play.

A combat buff for parties without a qualifying support

The event applied a support buff if no character filled the support role. Bard, Paladin, Artist, and Valkyrie roles were determined by the active first-tier Enlightenment passive, rather than class name alone. That rule supported matchmaking without treating every build of those classes as a support.

First-clear rewards

Each character could receive a stage’s first-clear reward once. The Korean source reported 10,000 bound gold for Normal and 20,000 for Hard, or up to 30,000 together with still-unclaimed Normal credit, alongside materials. These are historical per-stage figures, not repeatable weekly income or a current regional payout.

Clearing Hard first also credited that stage on Normal and awarded both still-unclaimed first-clear rewards. A character able to clear Hard did not need a separate Normal clear just for that reward; item level alone still did not guarantee a clear.

The first-clear boxes and contents were character-bound. Each eligible character could earn its own first-clear rewards during the event.

Roster achievement rewards

Each boss had three achievements, giving 18 stage achievements for a difficulty track. Progress and milestone rewards were roster-based, unlike character first clears, and did not reset weekly.

A Hard achievement also credited the corresponding Normal objective in the same stage. That could progress both tracks without repeating the matching Normal condition.

Completed achievements Normal reward Hard reward
3 1 Astrogem Processing Reset Ticket 1 Astrogem Processing Reset Ticket
6 2 Epic Astrogem selection chests 1 Epic Astrogem selection chest
9 1 fixed-type Epic Astrogem selection chest 1 fixed-type Epic Astrogem selection chest
12 1 Radiant Stone of Chaos selection chest 1 Radiant Stone of Chaos selection chest
15 1 Relic engraving selection/random pouch II 1 Relic engraving selection/random pouch II
16 No reward at this milestone 10 bracelet-effect reroll ticket chests
17 No reward at this milestone Legendary title, described as “Daydream”
18 Leap Legendary Card Selection Pack III Remnants of the End MVP background

These include descriptive labels for Korean rewards; Astrogems are Ark Grid items, separate from skill gems. Objectives involved conditions such as avoiding specified attacks or interrupting a boss in a particular way. Learning first, then replaying for missed conditions, was one approach during the event.

How reward goals affected the order

Characters at 1730 or above

Normal offered first-clear progression through the stages. Persistent records let eligible players spread that work across the event window rather than complete everything in one session.

Characters at 1770 or above

A successful Hard clear could also cover the unclaimed Normal reward for that stage. That made starting on Hard potentially efficient for a capable group, rather than a requirement for every character meeting the entry level.

Rosters pursuing achievements

Fifteen completions covered the listed Gem, Chaos Stone, and engraving milestones. Hard then added rewards at 16, 17, and 18, including the title and MVP background. These objectives belonged to the ended Korean event, not an open claim route in another region.

Sources