Why Korean Parties Can Be Short on Supports and DPS at the Same Time
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Why Korean Parties Can Be Short on Supports and DPS at the Same Time

KUKJIN LEE·July 22, 2026

Korean recruitment and raid-design commentary · About these guides

The Korean source describes both support shortages and DPS shortages during summer 2026. It argues that players splitting across item levels and entry modes can explain apparently contradictory recruitment problems. This is an interpretation, not a measured North American population survey.

How Progression Splits the Player Pool

The Korean 1700 and 1710 Examples

The source lists 1700 entry for Kazeros Act 4 Solo Mode and Horizon Cathedral Stage 1 in the Korean progression environment it discusses.

At 1710, it lists Kazeros Denouement Solo Mode and Serca Matchmaking Mode. Matchmaking is a group entry mode; it should not be called Serca Solo Mode. Check current regional entry and availability separately.

A DPS player may choose a solo clear or a matchmaking queue instead of Party Finder. A support who prefers group play may not follow the same route, potentially leaving different modes short of different roles.

New DPS Characters Do Not Necessarily Fill Party Finder

Dimensionalist’s release added another DPS option. However, new characters using Solo Mode or Matchmaking would not all appear in Party Finder. The source offers this as a possible explanation, without participation counts demonstrating its scale.

Recruitment can depend on more than total character counts:

  • Which content a character’s item level unlocks.
  • Whether Solo Mode exists for that content.
  • Whether Matchmaking is available.
  • How many eligible players choose Party Finder.
  • Differences in rewards and expected clear time.

Why Solo Progression Can Feel Different on a Support

Korean support and DPS recruitment differences across content modes

The Cost of a Separate Damage Setup

A support may need a separate damage-oriented skill, passive, engraving, and gem setup for solo content. It also provides less practice at maintaining buffs, brand, shields, and healing for real teammates.

Solo Mode assistance such as Scales of Fate can help under its applicable rules. Whether it sufficiently compensates a particular support setup is a separate usability question, not proof that every support has the same solo experience.

The Source’s 1720 Transition Point

The source’s Korean Mokoko Base Camp example supported progression toward 1720. Its Korean event window has ended; it should not be read as a current Western event promise.

If a support struggles to find a group, additional damage-build costs and lengthy solo attempts may discourage further progression. This is a possible retention pressure, not a measured dropout rate.

The Case for More Accessible Group Entry

What Serca Matchmaking Can Offer

A matchmaking route can remove the need to arrange a full Party Finder group before starting, potentially reducing recruitment friction.

It can also let a support participate in its group role instead of requiring an entirely separate solo damage build. Queue time and role distribution still matter.

Horizon Cathedral Is a Different Format

The source lists Horizon Cathedral as four-player content with stages at 1700, 1720, and 1750, and ordinary Matchmaking as well as Party Finder. Verify your client’s current requirements before entering.

Ordinary matchmaking is not automatically the same as Serca’s dedicated mode and adjustments. The proposal here is to broaden approachable group options, rather than claim those identical rules already exist everywhere.

What About Four-DPS Parties?

Some groups may choose four DPS rather than continue waiting for a support. That can trade recruitment time for lost support buffs, defensive tools, healing, and resource assistance; the exact tradeoff depends on the classes and encounter.

The source favors leaving room for alternative compositions while preserving meaningful value for a support. That is a design preference, not a recommendation to ignore an encounter’s requirements.

Paying a Support to Join

When Recruitment Payments Become a Barrier

The source discusses parties offering gold to attract supports in scarce time slots. It does not establish current rates, regional rules, or that such arrangements guarantee a clear.

If extra payments become expected during progression, new and returning players could face another cost or choose not to participate.

Do Not Generalize from a Few Listings

A few demanding recruitment offers should not be treated as representative of everyone playing support. Broad hostility toward a role could itself discourage people from developing it.

The article’s central argument is about how content connects available players, rather than blaming everyone who chooses a particular role. Actual regional participation data would be needed to test that explanation.

Sources