Historical Korean cost model · About these guides
After obtaining the Korean armguard, players may want to budget its +0 to +10 route. This equipment is separate from bracelets and adds combat stats without item level; “armguard” here is descriptive rather than a verified North American item name.
Random honing results make one character’s attempt count a poor universal benchmark. A model also needs the applicable failure bonuses and Artisan’s Energy, not only the base chance.
The Korean source estimated about 57.5 total attempts and roughly 1.45 million gold-equivalent with all materials valued at its quoted prices. Those are rounded source-model outputs, not an independently validated current average, a spending cap, or a North American price quote.
The source’s +10 estimate at a glance

Its historical model gave the following figures.
| Category | Source estimate |
|---|---|
| Attempts for +1 through +5 | About 4.9 per stage |
| Attempts for +6 through +10 | About 6.6 per stage |
| Total attempts | About 57.5 |
| Direct honing gold | About 360,000 gold |
| Gold-equivalent including materials | About 1,450,000 gold |
| Silver requirement | Around 20,000,000 Silver |
The material valuation includes Destiny Destruction/Guardian Stone Crystals, Great Destiny Leapstones, upper-tier Abidos fusion materials, and Destiny Shards, using the source’s Korean price assumptions.
Usable bound materials can reduce new gold purchases. Their estimated value is not additional gold deducted from the balance when already owned.
Base success rates in the Korean introduction
The first ten stages do not all use the same base chance.
| Honing interval | Base chance | Source-model average attempts |
|---|---|---|
| +0 → +1 through +4 → +5 | 15% | About 4.9 per stage |
| +5 → +6 through +9 → +10 | 10% | About 6.6 per stage |
With constant independent chances and no guarantee, 1 ÷ p would give about 6.67 or 10 attempts. That simplified calculation does not describe every honing mechanic.
The official Korean system includes honing and Artisan’s Energy. The source attributes its lower averages to failure-related chance increases and the guarantee. It does not supply a full derivation here, so the quoted 4.9 and 6.6 should remain identified as its model estimates.
Historical price assumptions and per-attempt costs

The source used these prices.
| Material | Assumed price |
|---|---|
| Destiny Destruction Stone Crystals | 1,409 gold per 100 |
| Destiny Guardian Stone Crystals | 105 gold per 100 |
| Great Destiny Leapstones | 10 gold each |
| Upper-tier Abidos fusion material | 173 gold each |
| Destiny Shards | 125 gold per 3,000 |
The table assumes no additional honing support materials and combines direct gold with attempt materials. Figures are rounded and inherit the source’s average-attempt assumptions.
| Target | Base chance | Cost per attempt | Average attempts | Estimated stage cost |
|---|---|---|---|---|
| +1 | 15% | About 20,300 gold | 4.9 | About 99,200 gold |
| +2 | 15% | About 21,000 gold | 4.9 | About 102,900 gold |
| +3 | 15% | About 21,800 gold | 4.9 | About 106,700 gold |
| +4 | 15% | About 22,600 gold | 4.9 | About 110,500 gold |
| +5 | 15% | About 23,300 gold | 4.9 | About 114,400 gold |
| +6 | 10% | About 24,200 gold | 6.6 | About 159,500 gold |
| +7 | 10% | About 25,000 gold | 6.6 | About 164,900 gold |
| +8 | 10% | About 25,900 gold | 6.6 | About 171,000 gold |
| +9 | 10% | About 26,800 gold | 6.6 | About 177,100 gold |
| +10 | 10% | About 27,800 gold | 6.6 | About 183,300 gold |
The source accounts separately for the one-time Shard costs of preparing equipment growth when calculating the total. Rounded displayed attempt counts and costs do not reproduce every stage subtotal exactly.
Materials in the source’s average model
These totals describe the model, not a guaranteed quantity sufficient for every run of attempts.
| Resource | Estimated amount | Gold-equivalent |
|---|---|---|
| Destiny Destruction Stone Crystals | About 40,300 | About 568,000 gold |
| Destiny Guardian Stone Crystals | About 122,200 | About 128,000 gold |
| Great Destiny Leapstones | About 2,100 | About 21,000 gold |
| Upper-tier Abidos fusion material | About 1,550 | About 267,000 gold in the source’s rounded model |
| Destiny Shards | About 2,596,000 | About 108,000 gold |
| Direct honing gold | About 363,000 gold | About 363,000 gold |
| Total estimated value | About 1,455,000 gold |
The Shard quantity includes both growth preparation and attempt consumption. The listed quantities and values are rounded; for example, 1,550 fusion materials at 173 gold is 268,150 gold, slightly above the rounded source row.
Under those assumptions, Destruction Stone Crystals represented the largest material share, with fusion materials and direct fees also substantial.
How bound resources change new spending
The roughly 1.45 million figure values all materials. It is different from the gold a particular account still needs to spend.
If all materials must be purchased
The source model is around 1.45 million gold at those historical prices. Different prices and individual results can exceed that amount; 1.5 million is not a guaranteed ceiling either.
If Shards and leapstones are already available
The model assigns them roughly 130,000 gold-equivalent together, leaving around 1.32 million for the rest. Existing resources must be usable by the intended character.
If most materials are bound and already owned
Direct honing fees, modeled around 360,000 gold, become the main new gold expense. Actual fees still vary with attempts; existing Silver and Shards must also be sufficient.
Keep these two estimates separate.
- All-material valuation in the source: roughly 1.45 million gold
- Direct gold with sufficient existing materials in the source model: roughly 360,000
Should honing support materials be used?
The source’s baseline excludes the additional Korean support materials described as Lava’s Breath and Glacier’s Breath.
Increasing success chances can reduce expected attempts, but the support material itself has a cost. Fewer attempts do not automatically mean lower total spending.
The source suggested comparing weapon use for the offensive support material and armguard use for the defensive one. Treat that as an allocation idea, not a universal optimum; verify current eligibility, prices, and Artisan’s Energy first.
How to use the +10 estimate

The source’s model totals approximately 57.5 attempts across the ten stages.
Its averages are approximately 4.9 for the five 15% stages and 6.6 for the five 10% stages, with failure and guarantee assumptions included by the source.
It values the route near 1.45 million gold, including around 360,000 direct fees, roughly 40,000 Destruction Stone Crystals, 120,000 Guardian Stone Crystals, and 2.6 million Shards. None is a guarantee that the next character finishes within that budget.
Use the figures to understand the cost categories, then recalculate against current regional rules and prices. Set an affordable stopping limit rather than treating an average as sufficient protection from an unfavorable result.